This page covers everything related to blueprint spawns, from the basic info here at the beginning to detailed lists of spawn pools.
If you are unfamiliar with the blueprint system and looking to get started this overview is for you. At first you will want to search for some specific loot-able objects. These will provide you with your basic blueprints, and some starting gear. Keep an eye out for duffle bags inside of buildings and around POIs, as well as any large garbage piles. The trunks of cars on the side of the road also drop useful early game blueprints. Armored vehicles have loot-able trunks as well, they drop better gear and have a slightly higher chance to give you better blueprints
As soon as you unlock the bearing finder blueprint, it would be a good idea to craft one. With this item you can go hunting for buried treasure. These boxes have loot inside, plus a guaranteed high level blueprint drop. If you get really lucky, you can potentially get up to 9 rare blueprints in a single treasure. This way of getting blueprints is low risk, and fairly time efficient. Each treasure has a 50% chance to drop a single flare which can be used to call down an airdrop. These will drop additional blueprints for you. Blue and Violet flares are most common in treasure, Green is uncommon, with Red having the lowest drop rate.
Doing any PvE event can potentially reward you with rare blueprints and gear if you are successful. Easy and Medium missions are easier for new players to complete, but don't provide the best blueprints. Hard and Epic missions, Helicrashes, and Convoys all drop rare blueprints consistently. However these missions are risky and take time to complete, a trade-off for dropping both high level loot and blueprints in one place.
The only other way to get blueprints is to gamble your money at the trader. At rep level 1 you unlock the Unknown Blueprint Fragment case, which randomly gives you one of the 125 blueprints in the game. The Unknown Rare Blueprint Fragment case is better, only dropping 63 random high level blueprints, but it requires rep level 2 and 10k. Compared to all the other methods we just talked about, this is by far the least efficient, especially for new players. But if you have plenty of money and want to have a bit of fun, this option is there for you.
In this page color codes are used to show how rare an item is in the spawn pool. Green are the most common, Blue is uncommon, and Pink is rare. Items at the top are the most common within their color coded group. Keep in mind that this rarity is relative to the individual spawn pool, so a pink item in one pool might have a significantly lower drop chance compared to a pink in another.
Extremely rare spawns have been left out of the list as the drop chances are so incredibly low, making them irrelevant to any guide. Many of these pools can drop over 100 different blueprints, with sometimes half of those having extremely low spawn chances.
⚠️ This is a very long page! ⚠️
I highly suggest you use the navigation on the left to avoid getting lost, or use CTRL+F to search for a specific blueprint.
Enjoy -Loaf
This sections covers duffle bags, the trunks of cars, garbage piles, BMP trunks, and BRDM trunks. The spawn pool for blueprints is the same for each of these, however the amount of items and the potential quality varies between each. In short, Garbage Piles & BMP/BRDM trunks are better than car trunks, car trunks are better than duffle bags. The loot pool for all of these spawners is massive, you can technically get any blueprint in the game from them. But most of the mid to high level items have extremely low drop rates.
Duffle bags can be found everywhere across the world, in houses, apartments, cars, and more. You have a 100% chance of getting one item or blueprint, 50% chance for a second, 20% chance for a third, and three 10% chance rolls for a potential fourth, fifth, and sixth item.
Cars with loot-able trunks can be easily farmed by running along roads. They also spawn scrap and other loot around them. The amount of items in the box is the same as a duffle bag, except that you have a 30% chance to get a third item instead of 20%.
Garbage Piles are loot-able piles that can sometimes be found in construction areas and various POIs. The quality of the loot dropped is essentially the same as a car trunk, however you will likely get more loot overall. 100% chance to get one item or blueprint, two 50% chance rolls for a second and third. Two 20% chance rolls for a fourth and fifth, and three 10% chance rolls for sixth through eighth. So potentially 8 rolls instead of 6.
BMPs and BRDMs are light armored vehicles that can be found everywhere across the map. Sometimes at road checkpoints, often inside military POIs. Their trunks have better chances at dropping uncommon & rare items compared to car trunks, duffle bags, and garbage piles. The amount of potential items in the trunk is the same as a car trunk.
Bearing Finders are a useful item to find good loot in general, however they are a great way to find rare blueprints that would otherwise be difficult to find. If you haven't used a bearing finder before, check this guide (its old but the step to find treasure are the same)
For context on how good the blueprint drops are, each time you dig up a treasure you are guaranteed a single blueprint spawn directly from the epic mission blueprint reward pool. So depending on how fast you can find and dig up treasure, using a bearing finder can potentially be a much faster and safer way to quickly farm blueprints compared to doing epic missions.
Unlike the spawners in the section above, the blueprints dropped by treasure are specific and easy to understand. From each treasure you have a 100% chance to get a single high tier blueprint. From there the game rolls a 75% chance to get an additional 2-4 high tier blueprints. Lastly, the game rolls a 25% chance for an additional 2-4 mid tier blueprints. So you can potentially get 9 good blueprints from a single treasure.
One of the best ways of getting high level gear and blueprints is completing missions. The reward crates for high level missions are very valuable, players often fight over them. The quality of blueprints dropped depends on the tier of missions completed. Each mission type has their spawn pools listed below.
Helicrashes are a good way to get high tier blueprints, especially for solo players who might be having trouble at epic missions. These are much faster to complete, though not without risk. You will always get two high tier blueprints, each from a different pool.
Convoys are high risk events, and getting the case back to the safezone on a PvP server can be difficult. The case itself already drops valuable loot, and some valuable blueprints. Overall opening a convoy case is about the same as digging up a single buried treasure. The only difference being that treasure has a 25% chance to drop some mid tier blueprints. Otherwise their blueprint loot pools and spawn chances are the same
Normal dynamic cargo drops are easy to get, and can be found anywhere. They often drop basic loot, with their blueprint spawns being essentially the same as duffle bags, car trunks, ect. However you can potentially get more blueprints that you otherwise would from those sources. The only minor differences in the pool are fireplaces being rarer, and that airdrops can very rarely drop security electronic blueprints. If you are looking for higher quality specific blueprints, calling down an airdrop with a flare is the way to go'
Cargo Drops provide 8 to 15 items max. Any one of those items can potentially be a blueprint or normal loot as each roll draws from the same pool of 289 different items.
Called down with a red signal flare, the red airdrop provides weapons, attachments, and relevant blueprints for the category. It can drop blueprints for every weapon except for the most basic, plus lots of ammo types and some attachments.
This spawn pool was designed in blocks inside the data table. For example all of the commons share the exact same drop chance. Same applies to the rare blueprints. So the items on the top of those categories are not more common than the ones on the bottom.
Called down with a green signal flare, these airdrops provide primarily clothes and armor. Consistently drops blueprints for armor, backpacks, and vests.
Called down with a blue signal flare, these airdrops provide primarily crafting materials. Blueprints vary from components to base items
This spawn pool was designed in blocks, in this case items in the same tier of rarity share the same drop chance. This applies to all tiers
Called down with a violet signal flare, these airdrops provide food and medical supplies. They only drop a handful of blueprints for tinctures, MedX and painkillers.
All items in this spawn pool have the exact same drop chance, so there are no rarity tiers needed.
Once you reach rep level 1 at the traders you unlock the ability to purchase random goods. You can spend money to get random gear, or blueprints which we will cover here.
At rep level 1 for 3k, you can purchase the Unknown Blueprint Fragment case. This case will randomly give you any blueprint, one of the 125 total in game. Potentially useful if you have lots of money but not many blueprints unlocked.
At rep level 2 for 10k, you can purchase the Unknown Rare Blueprint Fragment. This case is a bit more useful than the other, pulling from a pool of 63 rare blueprints. That spawn pool can be found below without any rarity tiers, as all 63 blueprints have the exact same drop chance.