This section of the wiki covers everything related to the Deadside Modkit, starting here with basic usage and mod setup. For more detailed modding guides, visit these pages;
Video tutorial available here
The Deadside Modkit is installed through the Epic Games Launcher that you can download here. Once installed, search for the Deadside modkit in the store tab and install. The Deadside modkit requires ~81GB of free space, however 100GB and an SSD is recommended for best performance.
To create a mod, press the “Create Mod” button at the top of the editor, and then select a template
Empty Mod - Creates an Empty Mod with a ModRegistry Blueprint
Example Mod - Creates an example Mod that you can experiment with
Example Map - Create an example Map that you can experiment with
All of your mods and the modkit content can be found by hitting the file button in the content browser. When a new mod is created, a new folder is made for that mod
PIE, or play in editor, allows you to test your mod in a local version of the game within the viewport. This can be very useful for testing, however we recommend that you do your final testing on a live server. To enable PIE, hit the dropdown menu, and in Net Mode select “Play As Client." You can also change the number of players, with each player getting a new viewport window for you to control them with
When you are finished developing your mod, we can begin the upload process. First your mod needs to be built using the build mod button. When building, always check the Output Log for details in case issues are detected. The Output Log can be found under Window > Developer Tools > Output Log. If no issues are found, we can continue and upload your mod to the Steam Workshop with the Share Mod button at the top. Fill out the details, and upload! Now all that is left is to install your mod on the server. When players go to connect to your server, they will automatically subscribe to your mod on the workshop, downloading it to their client. Updates to your mod will also automatically install when players connect, but you will need to manually update the server.
To install your mod on GGHost servers, first stop the server. This needs to be done before installing, updating, or deleting any mods.
To see available mods on Steam, go to the Steam Workshop tab, search for your mod, and click install.
To check if a mod needs to be updated, under content type you can select Updateable Content. Any mods with updates available will appear, you can then install the update.
To change to a new map, go to Configuration Files > Text Editor > open ServerSettings.ini. Find the world= option, it will appear as world=World_0 by default. Here you can change the name of the map that you would like the server to use, for example the built in maps are World_0 (Mirny) and World_1 (Potny). So if your modded map was named MyWorld, you would want world=MyWorld